I originally posted this to #AltDevBlogADay on Saturday February 25, 2012. Choice is a wonderful thing. Blind choice isn't and when it comes to degrees listing themselves as a great place to do a 'Technical Games Degree' there's a lot of choice and not a lot of information available to sort the good from the bad. It's… Continue reading Why Accreditation Matters
Everybody who has had even a cursory glance at game degrees, whether they are technical, artistic or design based, knows that they come in for some abuse. You hear what can only be described as horror stories, people who have spent 3 or 4 years of their lives, racked up a large amount of debt,… Continue reading Game Degrees, SkillSet and Accreditation
Following on from my previous post on the state of Education and Game Development (Are Universities Teaching The Wrong Things?), I wanted to look at what I see is the other main problem with most Game Degree courses... That you come out at the end with experience in game programming, design, animation, modelling and probably… Continue reading A Jack Of All Trades…
There was quite an interesting response to my previous post with some very fair and valid points being raised here and in forums across the Internet. Rather than try and respond to them individually (it might take a while!), I though it would be appropriate to list and discuss some of the more common points… Continue reading C# and XNA – A Few Replies
Ever since their inception, there has been a lot of discussion regarding the viability of Game degrees, but instead of looking at them as a whole, I thought it would be interesting to look at various elements of them and discuss their relevance to the games industry and in producing graduates that are progressive and… Continue reading C# and XNA – Are Universities Teaching The Wrong Things?